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I think CGW is the best computer game magazine out there and I have the collection (without a missed issue since 1993) to prove it. Maybe he just got the comparison backwards and the Death Star is the battleship and WING COMMANDER capital ship is the PT boat or, more accurately, a person in a lifejacket floating in the ocean. The first Death Star was 140 kilometers in diameter and the second was 160 kilometers in diameter. The object of his comparison is much, much more massive. In comparison, the Star Wars Death Star would look like a PT boat in the wake of a battleship.\" I know this might make me sound like an obsessed Star Wars fan, but even the Super Star Destroyer, the one that crashed into the Death Star in Return of the Jedi, is 8 kilometers long, almost three times as long as the ships he was describing. It takes a long time just to fly past one of these monsters. Terry Coleman wrote \".some over 3 kilometers long-has to be seen to be believed. I just wonder why people keep calling these arcade games \"space simulators.\" Johannes Commeren New Jersey STAR BORED Hey, I just wanted to inform you of a little error in the \"Prophecy Motive\" article in October's issue. The only games that have ever tried lo realistically simulate space travel were Elrre and its successors. Plus, the speed at which we would have to travel woull be extremely unpleasant, if not lethal. Even if we had at our clisposal some sort of spacecraft that could generate an enormous amount of acceleration, it would take us several weeks just to reach Mars. If we travelled at the speed of light, it would take us four years to get to the nearest star. "LETTERS LETTER OF THE MONTH ASTRO NAUGHTS As I just finished watching the trailer for the new WING COMMANDER game, I couldn't help but feel the same disappointment I felt while watching the Star Wars movies or any episode of Star Trek What do they think would conduct the sound vibrations in outer space? Also, these games don't correctly simulate space travel. as the computer becomes OCTOBER 1997 CGW ust run our ads, they write them. Be careful, though, te the undead forces of Lord Bane. This makes a Useful as your heroes grow the campaign in WARLORDS III, in which you batnice change of pace from scenarios in in power. In marry, your enemies a limited number of magical get natural advantages from terrain, the items from one scenario to placement of neutral cities, or the startthe next, which becomes FOR THE SELENTINES A welcome addition is ing disposition of forces. paign-which can't be played separateThe campaign allows you ly to be among the more challenging to carry your top heroes and preset games.


their armies against you as I also found the scenarios in the camagainst the principal foe. Being able to give your heavy and even the powers that are infantry more movement and a better supposedly in your union of Seveda tu attack factor constitutes a major bonus good are as likely to send over the course of multiple scenarios. Bane almost as attractive as carrying heroes has at least one primary ally, Bagters forward.
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strings together a series of scenarios around a plot that After each scenario you get the option of upgrading some 1 has you lead the Selentines against the evil forces of of your core military units. Campaigning for WARLORDS quite adept at picking off unguarded high-level heroes left ew to the WARLORDS system, the campaign game floating too near the front lines. PROS: Fun ultraclean tons of replay value great campaign multiplayer support.
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50 missions, over 150 units including a full host of land, sea, and air forces. COMING SOON! Total Annihilation Add-On Pack featuring all-new maps, missions, and units. AVAILABLE NOW! Total Annihilation strategy guide from GW Press. \" -COMPUTER & NET PLAYER Devastating amphibious assaults.
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161 (computer camins MONSTER HOLIDAY PRO Wanna Be PRO GAMER? ISSUE Join the AMD PGL. "1 paziti bavas 27 REVIEWS JEDI KNIGHT, DARK REIGN, XCAR, STARFLEET ACADEMY ZIFT DAVIS outco The #1 Computer Game Magazine E Issue Ever! Biggest World DECEMBER 1997 NO.
